Category: Assignment 1 – Blog Posts

Blog Post 5: Who doesn’t enjoy a classroom educational Jeopardy game?

One of the most reoccurring and prominent educational tool of gamification from my educational experience was Jeopardy. This game was commonly used by teachers and professors to encourage students to test their knowledge and interact with the content. Sometimes the class would be split into two teams or it would just be a free for all, but either way it was effective and memorable.

https://jeopardylabs.com/

Benefits

The link above connects to a simple online Jeopardy maker for those looking to use it as an educational tool or just for fun. This game follows some several of the best practices for gaming from the University of Toronto. First, it can be customized to the level of the learner since the teacher can customize them. Additionally, participants can choose a certain level of question based on their preference. The game does not overwhelm the content because the game is based around the different questions. It is not overcomplicated the idea of gamification and simply allows participants to recall their knowledge. Finally, it is framed in a way that most students can see how it supports their own learning.

Drawbacks

While an educational Jeopardy game is simplistic, it does not follow all of the best practices described by the University of Toronto. It does not allow time for reflection or for individuals to practice their new skills. Unfortunately, this game only relies on memorization and recall. An adaptation could be for the class to be split into teams and allow for discussion to add an additional element of reflection and practice.

Blog Post 4: How Video Editing can Improve User Comprehension.

Video editing is vital for creating multimedia content as it allows the creator to dictate pacing, reveal information, ensure continuity, and amplify emotion (MasterClass Staff, n.d.). This applies to educational multimedia video content as control over content to apply the concepts of dual coding and the coherence principle. The coherence principle demonstrates that it is vital not to over stimulate the learner and to reduce extraneous material. Using video editing techniques for control over content reveal and pacing dictation follows the coherence principle.

Original Screencast CPOE walkthrough
Updated Screencast CPOE Walkthrough

The video examples above demonstrate an edited versus an uncut screencast walkthrough. Working only with the footage in the uncut version, I made improvements by adding strategic cut screens with text explanations to give additional context to the content. Additions that could be made to further apply the dual coding theory would be to add a voice-over to the cut screens.

References:

MasterClass Staff. A Guide to Film Editing: How to Edit a Video. (n.d.). https://www.masterclass.com/articles/guide-to-film-and-video-editing#why-is-editing-an-important-part-of-the-filmmaking-process.

Blog Post 3:Why is it Best to Watch Videos when Learning Something New?

Many people learn skills through self research and discovery of online resources. These can be in the form of online forums, Youtube videos, or Wikipedia articles. Personally, I have a tendency to search the internet for extra support when it comes to complicated topics for classes or things in my everyday life. I have found that the most effective resources for cramming the night before an exam often are found in the form of a video explanation over a written resource. The dual coding theory explains why visual and auditory information from videos are preferable for remembering information. The dual coding theory describes how our brains store information as visual and audio categories (Mahon, nd). When your visual and audio categories both store certain information, we are more likely to store the information.

Dual Coding Theory on Vimeo (Mahon, nd)

Screencasts such as the video on Dual Coding above, demonstrates how audio and visuals can be used to teach a concept. Next time you are looking for extra support for that concept you couldn’t quite understand in math class, try searching an online video platform for content that utilizes the dual coding theory.

References:

C.M. Mahon. (n.d.). Dual Coding Theory & Multimedia Learning. Dual Coding Theory & Multimedia Learning from Cian Mac Mahon on Vimeo. https://player.vimeo.com/video/57440483.

Blog Post 2: How Augmented Reality will Change Healthcare Education.

Augmented Reality (AR) is still in the beginning stages of development and its impact on healthcare education is starting to reveal itself. AR has been identified as a key tool for education as it presents innovative ways to interact with one’s surroundings. This technology differs from Virtual Reality (VR) as it leaves the user in the real world and projects or manipulates their surroundings (Maddison, 2018). AR technology will continually become more intricate and personalized for each learner (EON Reality, 2019). As they become more specialized they will become a vital multimedia tool for healthcare education.

What Will the Classroom of 2030 Look like for the Student of the Future (EON Reality, 2019).
Infographic on Augmented Reality and Healthcare Education.

As seen in the infographic above, there are several new developments that represent the direction of development for Healthcare Education for professionals and patients. AccuVein, as seen in the video below, is an AR example that has the ability to project where a patient’s veins are on the skin (Maddison, 2018). This is beneficial for students learning to identify a patient’s veins. The Dual-Coding Theory comes into play as patients are able to add a stronger visual element to an otherwise auditory lesson on veins (McCue, 2021). The Spatial Contiguity Principle applies since AR places words or images near the real-world subject (McCue, 2021). This use of strategic placement is extremely beneficial for students to make connections in interact with the concepts. Additionally, these types of applications will reduce adverse events as it assists providers during routine care.  

AccuVein in action during sclerotherapy procedures (Vascular Surgery 2013 Looping Broadband m4v1., 2016).

References:

EON Reality. (2019, May). WHAT WILL THE CLASSROOM OF 2030 LOOK LIKE FOR THE STUDENT OF THE FUTURE? https://www.youtube.com/watch?v=F_-GCrw24ic

Maddison, D. (2018). The Future of Augmented Reality. HealthManagment, 18(1). https://healthmanagement.org/c/healthmanagement/issuearticle/the-future-of-augmented-reality-in-healthcare.

McCue, R. (2021, February 20). Introduction to Infographics with Canva & Related Multimedia Learning Principles [MP4]. https://www.youtube.com/watch?v=K1k3deWbw2c

Vascular Surgery 2013 Looping Broadband m4v1. (2016). YouTube. https://www.youtube.com/watch?v=X4Yl3uFWlvA.

7 Uses of Augmented Reality in Healthcare Education. Cognihab. (2020, September 16). https://www.cognihab.com/blog/augmented-reality-in-healthcare-education/.

Blog Post 1: How to Make Electronic Medical Record Training Stick?

Hands on learning for Electronic Medical Record training is more effective than lecture based learning.

Photo By Irwan from Unsplash.com

“Electronic Medical Record: An electronic medical record (EMR) is an office-based system that enables a health care professional, such as a family doctor, to record the information gathered during a patient’s visit.”

(Para 3, Tanto, n.d.)

Personal Experience

Throughout my experience working in healthcare, learning to efficiently navigate the company’s Electronic Medical Record (EMR) can be a daunting task even for those with high computer literacy or experience with other EMRs. Lecture style demonstrations of how to complete tasks on these complicated platforms are an ineffective use of resources. In my experience, the optimal mechanism for training follows the learning theory of constructivism and inquiry based learning.

One specific instance where inquiry-based learning was more valuable was at a job where the company provided EMR training to employees prior to their start dates. This training was in the form of pre recorded presentations that walked through how to complete tasks such as checking in patients. In practice, new employees were completely unfamiliar with the system on their first day and required complete re-orientation. As a result, new employees were given hands-on training by supervisors directly in the real world fast-paced clinic environment. Here, those learning had the opportunity to use the discovery method and speak with other employees about the best way to complete tasks on the software. The inquiry based learning does not only apply to training new employees but is an important tool for re-orientation as EMR technologies are constantly being updated. End-users are given the opportunity to discover alternative work-flows and are able to discuss with other employees.

Interactive Vs Lecture

This inquiry-based method builds a strong knowledge base for using the EMR as users debate and question their own understanding. In a comparison of lecture versus interactive learning, the interactive technique was found to increase transfer of knowledge, critical thinking, continuous learning, and knowledge retention (Polimi Open Knowledge, 2017).

References :

Polimi Open Knowledge (POK). (2017). A brief history of Learning Theories (Ariane Dumont). YouTube. https://www.youtube.com/watch?v=fgnd4rj2pT8.

Tanto, S. (n.d.). Understanding EHRs, EMRs and PHRs: Canada Health Infoway. Canada Health Infoway / Inforoute Santé Canada. https://www.infoway-inforoute.ca/en/solutions/digital-health-foundation/understanding-ehrs-emrs-and-phrs#:~:text=Electronic%20Medical%20Record%3A%20An%20electronic,gathered%20during%20a%20patient’s%20visit.

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